Talking Little Teacher Learning Keyboard
(600-2490)                 Game Descriptions          Faxback Doc. # 18771

This section describes all of the games that you can play on your Talking
Little Teacher.  Each game's description includes:

    Object                - describes the object of the game (what the
                            game is about)

    1-Player or 2-Players - explains how to play the game by yourself
                            (1-player) or with a friend (2-players)

    Scoring               - explains how many questions appear and whether
                            the keyboard keeps score during the game.

01 Missing Letter

Object:     Guess the missing letter to complete the word.

1-Player -  A word appears on the display with one letter missing marked
            by a flashing asterisk (*).   When the keyboard says,
            "Complete the word," press the missing letter on the keyboard
            so it appears on the display, then press ENTER.

2-Players - MISSING LETTER is played the same way with 2 players as it is
            with 1 player, except a player must first press his/her player
            button (PLAYER A or PLAYER B), then enter an answer within
            5 seconds.

Scoring:    1-Player - A score is given after five words.
            2-Player - A score is given after ten words.

02 Flash Word

Object:     Spell the word that appears then disappears from the
            keyboard's display.

1-Player -  A word appears on the display for about 3 seconds, then
            disappears and is replaced by a flashing *.  When the keyboard
            says, "Repeat the word," press the desired letters on the
            keyboard to spell the word that showed on the display, then
            press ENTER.

NOTES:  You can press HELP if you need a clue about the answer during
        1-player play.

        If you press HELP once, the keyboard awards only 10 points for a
        correct answer to that problem.  If you press HELP more than once,
        no points are awarded.

2-Players - FLASH WORD is played the same way with 2 players as it is
            with 1 player, except a player must first press his/her player
            button (PLAYER A OR PLAYER B) before entering an answer.

NOTE:  If the keyboard sounds a tone when you press ENTER but doesn't tell
       you if your answer is correct, then you have entered too few
       letters.  If it sounds a tone when you press a letter, but the
       letter doesn't appear on the display, then you have already entered
       the correct number of letters.

Scoring:    1-Player - A score is given after five words.
            2-Player - A score is given after ten words.

03 Hangman

Object:     Guess the secret word.

1-Player -  10 appears on the left side of the display (meaning you have
            10 chances to guess the word), and dashes (like this '- - - ')
            appear on the right side of the display.  Each dash stands for
            a letter in the secret word.  When the keyboard says "Guess
            the word," guess what you think the secret word is, then press
            the letters (in any order) on the keyboard to spell the word
            on the display.

            If you press a correct letter, a tone sounds and the letter
            replaces a dash on the display.  If you press an incorrect
            letter, the keyboard makes a "boi-oing" sound, and the number
            on the left of the display is reduced by 1.  If the number
            reaches 0 before you guess the secret word, the round is over
            and the keyboard tells you the correct word.

2-Players - One player must choose a secret word (2-8 letters long), enter
            the letters of the word so they appear on the display in the
            correct order, they press ENTER.  A dash (-) replaces each
            letter on the display.  When the keyboard says, "Guess the
            word," the other player must then guess the secret word
            entered by the first player.  To guess the secret word,
            follow the instructions in "1-Player" above.

NOTES:  You can press HELP if you need a clue about the answer during
        either 1- or 2-player play.

        Each time you press HELP, one of the secret letters appears on the
        display, and the number of chances you have to guess the word is
        reduced by 3.

Scoring:    No score is given for this game

04 Scramble

Object:     Unscramble the letters to form a word.

1-Player -  A word appears on the left side of the display with its
            letters scrambled (in the wrong order, and a flashing *
            appears on the right side of the display.  Enter the letters
            one at a time in the correct order to unscramble them and
            form a word.  As you press each letter key, the keyboard
            repeats the letter out loud, and the letter disappears from
            the left side of the display and reappears on the right side.
            Press ENTER after you have entered all of the letters.

2-Players - At the beginning of each turn in 2-player play, the keyboard
            says "Enter a word."  One player must choose a word (2-8
            letters long), enter the letters of that word so they appear
            on the display in the correct order, then press ENTER.

            The word disappears then reappears on the display with its
            letters automatically scrambled.  When the keyboard says,
            "Guess the word," the other player must then guess the
            scrambled word.

            To unscramble the word, follow the instructions in "1-Player"
            above.

NOTES:  Remember, if you enter an incorrect letter, you can press ERASE to
        clear that letter from the display.

        You can press HELP once if you need a clue about the answer during
        either 1- or 2-player play.  The first letter of the scrambled
        word appears on the display.

        If you press HELP, the keyboard awards only 10 points for a
        correct answer to that problem.

Scoring:    1-Player - A score is given after five words.
            2-Player - No score is given.

05 Addition

Object:     Solve the addition problems.

1-Player -  An addition problem, such as 2 + 2 =, appears on the display
            with a flashing * after the equal (=) sign.  When the keyboard
            says "Enter the correct answer," press the desired number
            key(s) so your answer appears on the display, then press
            ENTER.

2-Players - ADDITION is played the same way with 2 players as it is with 1
            player, except a player must first press a player button
            (PLAYER A or PLAYER B), then enter an answer within 5 seconds.

Scoring:    1-Player - A score is given after five problems.
            2-Player - A score is given after ten problems.

06 Subtraction

Object:     Solve the subtraction problems.

1-Player -  A subtraction problem, such as 4 - 2 =, appears on the display
            with a flashing * after the equal (=) sign.  When the keyboard
            says, "Enter the correct answer," press the desired number
            key(s) so your answer appears on the display, then press
            ENTER.

2-Players - SUBTRACTION is played the same way with 2 players as it is
            with 1 player, except a player must first press a player
            button (PLAYER A or PLAYER B), then enter an answer within 5
            seconds.

Scoring:    1-Player - A score is given after five problems.
            2-Player - A score is given after ten problems.

07 Multiplication

Object:     Solve the multiplication problems.

1-Player -  A multiplication problem, such as 7 x 8 =, appears on the
            display with a flashing * after the equal = sign.  When the
            keyboard says, "Enter the correct answer," press the desired
            number key(s) so your answer appears on the display, then
            press ENTER.

2-Players - MULTIPLICATION is played the same way with 2 players as it is
            with 1 player, except a player must first press a player
            button (PLAYER A or PLAYER B), then enter an answer within 5
            seconds.

Scoring:    1-Player - A score is given after five problems.
            2-Player - A score is given after ten problems.

08 Division

Object:     Solve the division problems.

1-Player -  A division problem, such as 10 / 2 =, appears on the display
            with a flashing * after the equal (=) sign.  When the keyboard
            says, "Enter the correct answer," press the desired number
            key(s) so your answer appears on the display, then press
            ENTER.

2-Players - DIVISION is played the same way with 2 players as it is with
            1 player, except a player must first press a player button
            (PLAYER A or PLAYER B), then enter an answer within 5 seconds.

Scoring:    1-Player - A score is given after five problems.
            2-Player - A score is given after ten problems.

09 Math Quiz

Object:     Solve the math problems, including addition, subtraction,
            multiplication, and division.

1-Player -  A math problem appears on the display with a flashing * after
            the equal (=) sign.  When the keyboard says, "Enter the
            correct answer," press the desired number key(s) so your
            answer appears on the display, then press ENTER.

2-Players - MATH QUIZ is played the same way with 2 players as it is with
            1 player, except a player must first press a player button
            (PLAYER A or PLAYER B), then enter an answer within 5 seconds.

Scoring:    1-Player - A score is given after five problems.
            2-Player - A score is given after ten problems.

10 Operation

Object:     Guess the missing math "operation" sign.

NOTE:  An operation sign can be "+" (plus), "+", "-" (minus), "x"
       (times/multiplied by), or "/" (divided by).

1-Player -  A math problem appears on the display with a flashing * in
            place of the math operation sign.  When the keyboard says,
            "Enter the correct sign," press the desired operation sign key
            so your answer appears on the display, then press ENTER.

2-Players - OPERATION is played the same way with 2 players as it is with
            1 player, except a player must first press a player button
            (PLAYER A or PLAYER B), then enter an answer within 5 seconds.

Scoring:    1-Player - A score is given after five problems.
            2-Player - A score is given after ten problems.

11 Target X

Object:     After the keyboard gives you a target number, choose a
            combination of numbers announced and displayed by the
            keyboard that adds up to the target number.

1-Player -  The keyboard announces and displays a target number.  When the
            keyboard begins to announce and display numbers, one at a
            time, about every 2 seconds, you must select the correct
            combination of these numbers that adds up to the target
            number.

            To select a number when it appears, press either PLAYER A or
            PLAYER B within 2 seconds.  When you press the button, a tone
            sounds, then an asterisk briefly appears on the display.  The
            keyboard continues to announce and display more numbers until
            you select the correct combination of numbers and reach the
            target number, or until you select a combination of numbers
            that adds up to more than the target number.

NOTE:  Remember to keep track of the numbers you select.  The keyboard
       does not do this for you on the display.

2-Players - TARGET X is played the same way with 2 players as it is with
            1 player, except players can press only their assigned player
            button (PLAYER A or PLAYER B) to select number(s).  Each time
            a player button is pressed, an * appears on that side of the
            display (left side for Player A, right side for Player B).

Scoring:    1-Player - No score is given in this game, but the keyboard
            plays a short tune after each correct answer, then says "GOOD"
            or Excellent."

2-Players - No score is given in this game, but the keyboard announces the
            winner after each round.  For example, if Player A is the
            first to reach the target, or if Player B goes over the
            target, then the keyboard says "Player A wins the game."

12 Forget Me Not

Object:     Repeat the set of numbers that appears then disappears from
            the display.

1-Player -  A set of numbers appears on the display for about 3 seconds,
            then disappears and is replaced by a flashing *.  When the
            keyboard says, "Repeat the numbers," press the desired number
            keys so your answer appears on the display, then press ENTER.

NOTES:  You can press HELP if you need a clue about the answer during
        1-player play.

        If you press HELP once, the keyboard awards only 10 points for a
        correct answer to that problem.  If you press HELP more than once,
        no points are awarded.

2-Players - FORGET ME NOT is played the same way with 2 players as it is
            with 1 player, except a player must first press his/her player
            button (PLAYER A or PLAYER B), then enter an answer within 5
            seconds.

NOTE:  If the keyboard sounds a tone when you press ENTER but doesn't tell
       you if your answer is correct, then you have entered too few
       numbers.  If it sounds a tone when you press a number, but the
       number doesn't appear on the display, then you have already entered
       enough numbers to complete the set.

Scoring:    1-Player - A score is given after five problems.
            2-Player - A score is given after ten problems.

13 Letter Count

Object:     Count how many times one letter appears in a group of letters
            that appears then disappears from the display.

1-Player -  A group of letters, such as HBOPO, appears on the display
            while a short melody plays.  Then the letters are replaced by
            an *, and the keyboard asks out loud how many times one letter
            appears in that group, for example, the keyboard might say
            "How many Os are there?"

            Press a number key so your answer appears on the display, then
            press ENTER.  The keyboard repeats your answer out loud.

            If you enter the correct number, the keyboard says "Good" or
            "Excellent," the letter group reappears, and the correct
            number appears next to the letter on the left side of the
            display.

            If you enter an incorrect number on the first try, the
            keyboard says "Uh-oh, try again."  If you enter an incorrect
            number on the second try, the keyboard makes a "boi-oing"
            sound, the letter group reappears and the correct number
            appears next to the letter on the left side of the display,
            then the keyboard tells you how many times the letter appears.

            For our example, the keyboard would say "There are 2 Os."

2-Players - LETTER COUNT is played the same way with 2 players as it is
            with 1 player, except a player must first press a player
            button (PLAYER A or PLAYER B), then enter an answer within
            5 seconds.

Scoring:    1-Player - A score is given after five problems.
            2-Player - A score is given after ten problems.

14 Guess the Numbers

Object:     Guess the secret group of four numbers in the correct order.

1-Player -  10 appears on the left side of the display (meaning you have
            10 chances to guess the numbers), and four asterisks appear on
            the right side of the display.  Each asterisk stands for a
            number in the secret group.  When the keyboard says "Guess the
            numbers," try to guess the four secret numbers in the correct
            order, press the desired number keys so your answer appears on
            the display, then press ENTER.

NOTE:  The same number might appear twice in the same number group.

After you press ENTER, a short melody plays, then each number
in your answer appears in one of three ways.
                                                               . .
            If a number appears with 2 dots above it (like this 3 ), it
            means that you entered a correct number in the correct
            position.  If you need to enter the number group again, be
            sure to enter this same number in the same position.
                                                               
                                                               .
            If a number appears with 1 dot above it (like this 3), it
            means that you entered a correct number, but it is in the
            wrong position.  The next time you enter the number group,
            enter this number in a different position.

            If a number appears with no dots above it, it means that the
            number is incorrect and does not belong to the secret group.
            Try a different number in its place the next time you enter a
            guess.

After each incorrect guess, the keyboard says "Keep trying," and the number
on the left side of the display is reduced by 1.  If the number reaches 0 
before you correctly guess the secret numbers, the turn is over, and the 
keyboard tells you the correct numbers.

            If your guess is correct, the keyboard says "Good" or
            "Excellent."

2-Players - At the start of 2-player play, the keyboard says "Enter the
            numbers."  One player must secretly choose four numbers, enter
            those numbers so they appear on the display in the correct
            order, then press ENTER.  An * replaces each number on the
            display.

            When the keyboard says "Guess the numbers," the other player
            must then guess the secret number group entered by the first
            player.  To guess the secret number group, follow the
            instructions for "1-Player" on Page 32.

Scoring:    No score is given for this game.

15 The Challenge

Object:     Answer the review problems

1-Player -  The CHALLENGE includes ten different problems taken from these
            games: MISSING LETTER, FLASH WORD, ADDITION, SUBTRACTION,
            MULTIPLICATION, DIVISION, OPERATION, and FORGET ME NOT.

            As each problem appears on the display, the keyboard tells you
            what you need to do to answer it.  Press the desired letter or
            number key(s) so your answer appears on the display, then
            press ENTER.

2-Players - THE CHALLENGE is played the same way with 2 players as it is
            with 1 player, except a player must first press a player
            button (PLAYER A or PLAYER B), then enter an answer within
            5 seconds.

Scoring:    A score is given after 10 problems in both 1- and 2-player
            play.

16 Playback

Object:     Have fun while you play music on the keyboard's special keys,
            then set the keyboard to play your music back to you.

NOTE:  Only 1 player at a time can play 16 PLAYBACK.

       The rows of keys labeled A-L and Z-V act like keys on a musical
       keyboard during PLAYBACK.  The bottom half of each key in those
       rows is also labeled with the nickname of a musical note, such as
       DO, RE, or MI.

Follow these steps to play PLAYBACK.

1.  Press GAME CODE, then enter 16 to select PLAYBACK.  The keyboard plays
    a short melody, PLAYBACK scrolls across the display, then an * appears
    in the center of the display.


2.  Press the desired keys to play any music you like.  As you press the
    keys, the keyboard plays a musical note, and the asterisk moves to the
    left or right on the display.

NOTES:  If you press the wrong key (keys other than the musical keys,
        DISPLAY CONTRAST, GAME CODE, OFF, or ON) while you play music, the
        keyboard says "Uh-oh."

        The keyboard can play back up to 78 notes, including pauses (each
        pause counts as a note).  If you play more than 78 notes, the *
        moves to the right of the display and stays there, even if you
        play more notes.  You can play more music after this, but the
        keyboard can only play back THE first 78 notes you played.

3.  To set the keyboard to play your music back to you, press N/PLAY.  The
    keyboard automatically replays all of the notes you played, in the
    same order that you played them.

NOTE:  Even if you take a long time between notes when you are playing
       music, the keyboard plays the notes back at THE same pace, one
       right after another.  If you want to insert a 1-beat pause between
       notes, press B/PAUSE.

4.  To clear the keyboard's playback memory and start new music, press
    M/RESET.  The * moves back to the center of the display, then flashes
    a few times.  You re not ready to play new music for your keyboard to
    play back.

NOTE:  If you do not press M/RESET, the keyboard will add the new music
       you play at the end of the last music you played.


(PH 12/5/95)