MOTOROLA MICRO T-A-C 550 Cellular Telephone 170-1996 Memory Faxback Doc. # 34066 Your telephone provides a numeric memory in which to store frequently called phone numbers. The memory will accept entries designated by location numbers 01, 02, etc. Calls are placed from within the memory by pressing (SND) when the number is displayed. The telephone accepts up to 16 digits for each memory location. Before setting up your memory, we suggest that you read the rest of this section to become familiar with the ways in which you will access and use it. Storing Numbers to a Memory Location 1. Enter the number you wish to save, up to 16 digits. 2. Press (STO). 3. Enter the two-digit location number (01, 02, etc.) in which you choose to place the entry. The location entered is displayed to confirm storage. You must enter the location number within 8 seconds of pressing (STO) or the operation will cancel. If FULL displays refer to Memory Protect, see below. Memory Protect The directory has an automatic Memory Protect feature which prevents the accidental overwriting and loss of previously stored numbers in memory. If you attempt to store an entry to a currently occupied memory location, the location number and FULL will display. The display will then alternate between the previously stored number and ChAnGE?. If you wish to save to that location, thus overwriting and erasing the old information, press (STO). If you wish to store the entry in an alternate location, press (END), (STO) and the alternate location number. Changing Entries 1. Press (RCL) and the two-digit location number so that the number to be changed is displayed. 2. Press and release (CLR) to back out each of the digits displayed. 3. Enter the new number. 4. Press (STO) and the two-digit location. Clearing Entries 1. Press and hold (CLR). 2. Press (STO). 3. Enter the two-digit location number to be cleared. The display will alternate between the previously stored number and ChAnGE?. 4. Press (STO) to clear the memory location. Recalling From Memory 1. Press (RCL). 2. Enter the two-digit location number (01, 02, etc.) The display shows the location number, then the last 10 digits for its number. 3. Press (RCL) to review the complete number. Memory Scrolling Memory Scrolling allows you to review your memory locations sequentially, beginning with the location of your choice. This is useful when searching for a specific number in memory when you are not certain of its location. 1. Press (RCL), then the memory location where you wish to begin your preview. The location number and digits stored will appear in the display. The appearance of an apostrophe (') following the location number confirms that you have enabled memory scrolling. 2. Press (#) to scroll forward through the items. 3. Press (*) to scroll backwards. At any time while scrolling, you may place a call to the displayed number by pressing (SND). NOTE: Memory Scrolling can be performed during a call. Pressing (END) while scrolling during a call extinguishes the apostrophe (') and cancels scrolling, but does not terminate the call. Recalling Last Number Called 1. Press (RCL), (OPR), (OPR) the display will show the last number called. 2. To place a call to this number, press (SND). Recalling Area Code/Prefix (Postscripting) You can add additional digits to the end of recalled numbers by entering them before pressing (SND). This is particularly useful if you often place calls to the same area code and prefix. 1. Recall two-digit location number where an area code and prefix is stored. 2. Add additional digits as needed. 3. Press (SND). Turbo Dial Turbo Dial is the fastest method of dialing. The digit keys 2 and 3 provide an advanced form of Super Speed Dialing. 1. Press and hold digit keys 2 or 3 until the InUse indicator lights. This indicates that the call has been initiated. Once numbers have been stored in Memory Locations 02 or 03, calls can be placed from these locations by pressing and holding the associated key for approximately 1 second. There is no need to press (SND). (01 is reserved for Emergency Dialing). One-Touch Emergency Dialing 1. Press and hold 1 until EMrGCY displays. Memory location 01 may be used for 911 or any other emergency number you may wish to dial, even if your phone is locked. NOTE: Automatic Redial does not work with Emergency Dialing when the phone is locked. If your phone is locked and your three-digit unlock code ends with the digit 1, the phone will unlock but will not place a 911 call, even if you press and hold 1 when unlocking your phone. If you are unlocking your telephone and the first or second digit of your three-digit unlock code is 1, and you press and hold 1, you will place an emergency call. Emergency Dialing can be deactivated by using the Feature Menu found on Faxback Doc. # 34062. Super Speed Dialing Super Speed Dialing is a fast method of placing calls from the memory. Once information is stored in a memory location, Super Speed Dialing allows you to place a call without pressing (RCL). 1. Enter the location number. 2. Press (SND). The number will not appear in the display for review. NOTE: Attempting the sequence (O), (SND) will place a call to the operator Scratch Pad Memory The Scratch Pad permits entry of numbers from the keypad during conversation. If your party gives you another number to call, simply enter it from the keypad. If you make an error, press (CLR) to erase the last digit entered or hold (CLR) to erase the entire entry. Advise your party that they will hear tones as you store the number. To call the Scratch Pad number at the end of an outgoing conversation, press (END), (SND). Tone Dialing (Two-Part Calling) Your telephone provides the standard Dual Tone Multi-Frequency (DTMF) signals used to access alternate long distance services, signal pagers, answering machines, etc. Generally, these services use a two-part procedure: First, a call is placed from the memory or through the keypad to a central telephone number, then a second dial tone is heard and the additional tone digits are sent. To Tone Dial from the keypad, make the initial call. Append additional tone digits using the keypad. The tones are automatically sent as you press the keys. Do not press (SND). To Tone Dial from a memory location, place the initial call. Recall from memory (using (RCL), two-digit location number) the number you wish to send as DTMF digits. Press (RCL), (SND). Repeat these steps as required to send separate groups of numbers. Memory linking is used when constant number sequences are required, such as banking inquires, answering machines, and voice mail. Pause Dialing (Memory Linking) 1. Enter the first group of numbers from the keypad or recall them from memory by pressing (RCL) and the two-digit location number. 2. Insert a pause by pressing (FCN), (SND). "o" will appear where the pause is inserted. 3. Enter the next group of numbers, or recall them from memory by pressing (FCN), (RCL) and the two-digit location number. 4. Repeat this sequence for as many groups as you wish up to a maximum of 24 digits. (Each pause occupies a digit.) However, in order to store this information to a memory location, each sequence can only contain 16 digits.) 5. To store a Linked Sequence, press STO, then enter the two-digit location number where you wish to store the number. Two-Part Calling, as described above, can be automated by a unique feature which permits the programming and memory storage of pauses between groups of numbers. When recalled or sent, the telephone stops transmitting at the pause and waits for your response (i.e., secondary dial tone). EXAMPLE: To construct a number sequence which you might use to inquire about your bank balance, follow this example. The bank's telephone number is 123-4567. Your ID number is 888. Your account number is 22. NOTE: Pressing (*) or (#) may be required by the bank. Instruction and Key Sequence Display 1. Enter the phone number of the bank- 1234567 (1), (2), (3), (4), (5), (6), (7), or recall it from Memory Location 02-(RCL), (0), (2). 2. Create a pause-(FCN), (SND). 234567. 3. Enter the ID number and a pound sign-(8), (8), (8), 67.888C (#), or recall it from Memory location 03-(FCN), (SND). 4. Create another pause-(FCN), (SND). 7.888C. 5. Enter the account number and a pound sign- 88C.22C (2), (2), (#). 6. To store the number, press (STO) and the two-digit 21 location number. The memory location number will (indicates the be displayed to confirm storage. Each memory two-digit loca- location will only accept up to 16 digits. tion number 21) IMPORTANT: Do not add PIN Code in Linked Sequence. Phone will automatically insert PIN Code when placing a Linked Call. Follow instructions on Faxback Doc. # 34062. Placing a Linked Call Follow the procedure shown below to place a Linked Call from a sequence already stored to a memory location (see the example on the previous page to construct this sequence). 1. Recall the Linked Sequence from its memory location by pressing (RCL), two-digit memory location. 2. Wait for the system response then press (RCL), (SND) to send the second group of numbers. Continue to press (RCL), (SND) at the time of system prompt until all digit groups are sent. IMPORTANT! To place a Linked Call with PIN Code, first follow the instructions on Faxback Doc. # 34062. Your PIN Code will be automatically inserted in the Linked Sequence after the first pause by simply pressing (RCL), (SND) after you hear the system beeps. (BR/EB 7/11/96)